#ifndef CONVERSION_H
#define CONVERSION_H

#include <SFML\Graphics.hpp>
#include <Box2D/Box2D.h>
#include <Tmx.h>

#define WINDOW_HEIGHT 600


b2Vec2 sfmlToBox2dPosition(sf::Vector2f sf_position);
sf::Vector2f box2dToSfmlPosition(b2Vec2 b2d_position);

float sfmlToBox2dLength(float sf_length);
float box2dToSfmlLength(float b2d_length);


#endif // !CONVERSION_H
